blob: 99d8b5032f4b27b9e063a65681a0e36b8aa52850 [file] [log] [blame]
struct frexp_result_vec3_f16 {
vector<float16_t, 3> fract;
int3 exp;
};
struct VertexOutput {
float4 pos;
};
struct vertex_main_outputs {
float4 VertexOutput_pos : SV_Position;
};
void frexp_ae4a66() {
vector<float16_t, 3> arg_0 = (float16_t(1.0h)).xxx;
vector<float16_t, 3> v = arg_0;
vector<float16_t, 3> v_1 = (float16_t(0.0h)).xxx;
vector<float16_t, 3> v_2 = frexp(v, v_1);
vector<float16_t, 3> v_3 = vector<float16_t, 3>(sign(v));
v_1 = (v_3 * v_1);
frexp_result_vec3_f16 res = {v_2, int3(v_1)};
}
void fragment_main() {
frexp_ae4a66();
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_ae4a66();
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
frexp_ae4a66();
VertexOutput v_4 = tint_symbol;
return v_4;
}
vertex_main_outputs vertex_main() {
VertexOutput v_5 = vertex_main_inner();
vertex_main_outputs v_6 = {v_5.pos};
return v_6;
}