#include <metal_stdlib> | |
using namespace metal; | |
float4 fwidth_d2ab9a() { | |
float4 arg_0 = float4(1.0f); | |
float4 res = fwidth(arg_0); | |
return res; | |
} | |
fragment void fragment_main(device float4* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = fwidth_d2ab9a(); | |
return; | |
} | |