RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
uint textureNumLayers_37bc8a() { | |
uint3 tint_tmp; | |
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); | |
uint res = tint_tmp.z; | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store(0u, asuint(textureNumLayers_37bc8a())); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store(0u, asuint(textureNumLayers_37bc8a())); | |
return; | |
} |