blob: fbe9fe80fc5d80138bb44f86381780d1bbbbf223 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_1a4e1b() -> f32 {
var arg_2 = vec2<f32>(1.0f);
var arg_3 = 1u;
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureSample_1a4e1b();
}