| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device float* prevent_dce; |
| depth2d<float, access::sample> arg_0; |
| sampler arg_1; |
| }; |
| |
| float textureSample_38bbb9(tint_module_vars_struct tint_module_vars) { |
| float2 arg_2 = float2(1.0f); |
| float res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, arg_2); |
| return res; |
| } |
| |
| fragment void fragment_main(device float* prevent_dce [[buffer(0)]], depth2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1}; |
| (*tint_module_vars.prevent_dce) = textureSample_38bbb9(tint_module_vars); |
| } |