blob: 7f68831f32dec41ebef81d5f05a3fe74e86a7308 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_4dd1bf() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = int(1);
float3 v = arg_2;
float4 res = arg_0.Sample(arg_1, float4(v, float(arg_3)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_4dd1bf()));
}