blob: 5afd26363db93c2ee3ca71497b64a4df6e969a70 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureSample_bc7477(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
uint arg_3 = 1u;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3);
return res;
}
fragment void fragment_main(device float4* tint_symbol_2 [[buffer(0)]], texturecube_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSample_bc7477(tint_symbol_3, tint_symbol_4);
return;
}