blob: 462e06f3d44229d8d664905a1fb797dc748c758a [file] [log] [blame]
float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) {
uint3 tint_tmp;
t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
float2 dims = float2(tint_tmp.xy);
float2 half_texel = ((0.5f).xx / dims);
float2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.SampleLevel(s, clamped, 0.0f);
}
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBaseClampToEdge_9ca02c() {
float2 arg_2 = (1.0f).xx;
float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBaseClampToEdge_9ca02c()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureSampleBaseClampToEdge_9ca02c()));
return;
}
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct tint_symbol_1 {
nointerpolation float4 prevent_dce : TEXCOORD0;
float4 pos : SV_Position;
};
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureSampleBaseClampToEdge_9ca02c();
return tint_symbol;
}
tint_symbol_1 vertex_main() {
VertexOutput inner_result = vertex_main_inner();
tint_symbol_1 wrapper_result = (tint_symbol_1)0;
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}