blob: bbc99e5f545096cc9ad42da1b5e805a6b2226290 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_c6953d() {
float3 arg_2 = (1.0f).xxx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float3 v = arg_2;
uint v_1 = arg_3;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
float4 res = arg_0.SampleBias(arg_1, float4(v, float(v_1)), v_2);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_c6953d()));
}