RWByteAddressBuffer prevent_dce : register(u0); | |
Texture3D<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
float4 textureSampleBias_d3fa1b() { | |
float3 arg_2 = (1.0f).xxx; | |
float arg_3 = 1.0f; | |
float3 v = arg_2; | |
float4 res = arg_0.SampleBias(arg_1, v, clamp(arg_3, -16.0f, 15.9899997711181640625f)); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureSampleBias_d3fa1b())); | |
} | |