@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; | |
@group(1) @binding(0) var arg_0 : texture_3d<f32>; | |
@group(1) @binding(1) var arg_1 : sampler; | |
fn textureSampleBias_d3fa1b() -> vec4<f32> { | |
var arg_2 = vec3<f32>(1.0f); | |
var arg_3 = 1.0f; | |
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3); | |
return res; | |
} | |
@fragment | |
fn fragment_main() { | |
prevent_dce = textureSampleBias_d3fa1b(); | |
} |