blob: decd5b8d20a5a200ab8f331d377a0ef3dca3a4e9 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_7b5025() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float2 v = arg_2;
float v_1 = arg_4;
float res = arg_0.SampleCmp(arg_1, float3(v, float(arg_3)), v_1, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_7b5025()));
}