blob: fcd0a63b0d4b9063115f3e4f5b73642c6139fa9c [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1c02e7() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
int4 arg_3 = (1).xxxx;
arg_0[int3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_1c02e7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1c02e7();
return;
}