blob: f1eed5d4392a0de1f75fa450b0eb1d9efc712c0a [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_1dc954() {
uint arg_1 = 1u;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_1dc954();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1dc954();
}