blob: cee31fb2b1fd0d09ef8b04004eeb1257fa92899b [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_1fef04() {
uint arg_1 = 1u;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_1fef04();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1fef04();
return;
}