blob: e41acf99be2a72bbe7f13e7a34465aad7ec5b414 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_28e109() {
int2 arg_1 = (int(1)).xx;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_28e109();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_28e109();
}