blob: 3c919aa21d683dfde946e61f235ac67dbcda50f5 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_31745b() {
int2 arg_1 = (int(1)).xx;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_31745b();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_31745b();
}