blob: 89b5773bee72d3b8bf81b5417293072ecd2a0dd6 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_37ffd4() {
uint2 arg_1 = (1u).xx;
int arg_2 = int(1);
float4 arg_3 = (1.0f).xxxx;
uint2 v = arg_1;
float4 v_1 = arg_3;
arg_0[uint3(v, uint(arg_2))] = v_1;
}
void fragment_main() {
textureStore_37ffd4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_37ffd4();
}