blob: 3debfadf5fba4dc48bf7b176cea046ca5e7b72e0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_3c1937(texture1d<uint, access::write> tint_symbol) {
uint arg_1 = 1u;
uint4 arg_2 = uint4(1u);
tint_symbol.write(arg_2, uint(arg_1));
}
fragment void fragment_main(texture1d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_3c1937(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_3c1937(tint_symbol_2);
return;
}