blob: aebd04d1ac062f64dec628451b97ae622fde5265 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_5030f5() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
arg_0[uint3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_5030f5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5030f5();
return;
}