blob: 6d87324b374292e552136a2fd9b98f4107e5755a [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_5a8b41() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[uint3(arg_1, uint(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_5a8b41();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5a8b41();
return;
}