blob: 0f81242ff1b5dc897e939b48f383f68f0e48b75d [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_5f9a49() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
uint2 v = arg_1;
float4 v_1 = arg_3;
arg_0[uint3(v, uint(arg_2))] = v_1;
}
void fragment_main() {
textureStore_5f9a49();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5f9a49();
}