blob: 4b2df03e638959c44bcbef86ab4bbe3df63b850a [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_704e1f() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[int3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_704e1f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_704e1f();
return;
}