blob: 59f4d411a7f5aed5472422aceb6f9ad7ce7e56f6 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_8b9310() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_8b9310();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8b9310();
}