blob: 0cc53d09bfa9e06081bda8246ce51a4b56114693 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_90960e() {
int arg_1 = int(1);
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_90960e();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_90960e();
}