blob: 1b56790bee854cd25af14d1f8098f8de79ccf44d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_aeb38a(texture2d<uint, access::write> tint_symbol) {
uint2 arg_1 = uint2(1u);
uint4 arg_2 = uint4(1u);
tint_symbol.write(arg_2, uint2(arg_1));
}
fragment void fragment_main(texture2d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_aeb38a(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_aeb38a(tint_symbol_2);
return;
}