blob: b53968c12652846b6a4b3c85a0d4ddee79d2834c [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_b36bc1() {
uint3 arg_1 = (1u).xxx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_b36bc1();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b36bc1();
}