blob: 3787bad81ef73a09cb0e49572ddd250b4361178f [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_c1f29e() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_c1f29e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c1f29e();
return;
}