blob: f8ff66abd9d16a2dfecb9d13d62a28f4122d3045 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int transpose_c1b600() {
float4x4 arg_0 = float4x4(float4(1.0f), float4(1.0f), float4(1.0f), float4(1.0f));
float4x4 res = transpose(arg_0);
return select(0, 1, (res[0][0] == 0.0f));
}
fragment void fragment_main(device int* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = transpose_c1b600();
return;
}
kernel void compute_main(device int* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = transpose_c1b600();
return;
}
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct tint_symbol {
int prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = transpose_c1b600();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}