#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
float4 fbf_1 [[color(1)]]; | |
float4 fbf_3 [[color(3)]]; | |
}; | |
void g(float a, float b) { | |
} | |
void f_inner(float4 fbf_1, float4 fbf_3) { | |
g(fbf_1[0], fbf_3[1]); | |
} | |
fragment void f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
f_inner(tint_symbol.fbf_1, tint_symbol.fbf_3); | |
return; | |
} | |