| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Normals { |
| float3 f; |
| }; |
| |
| struct tint_symbol_outputs { |
| float4 tint_symbol_1 [[position]]; |
| }; |
| |
| float4 tint_symbol_inner() { |
| int const zero = 0; |
| return float4(tint_array<Normals, 1>{Normals{.f=float3(0.0f, 0.0f, 1.0f)}}[zero].f, 1.0f); |
| } |
| |
| vertex tint_symbol_outputs tint_symbol() { |
| tint_symbol_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(); |
| return tint_wrapper_result; |
| } |