blob: 83fff02f9facf243006f77fb0ed83b2fce63de78 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
{volatile bool VOLATILE_NAME = false; if (VOLATILE_NAME) break;}
kernel void e(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]]) {
{
for(uint level = tint_symbol_1.get_num_mip_levels(); (level > 0u); ) {
TINT_ISOLATE_UB(tint_volatile_false);
}
}
return;
}