| struct main_inputs { |
| uint3 GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| |
| Texture2D<float4> src : register(t0); |
| Texture2D<float4> tint_symbol : register(t1); |
| RWByteAddressBuffer output : register(u2); |
| cbuffer cbuffer_uniforms : register(b3) { |
| uint4 uniforms[2]; |
| }; |
| bool aboutEqual(float value, float expect) { |
| return (abs((value - expect)) < 0.00100000004749745131f); |
| } |
| |
| void main_inner(uint3 GlobalInvocationID) { |
| uint2 v = (0u).xx; |
| src.GetDimensions(v[0u], v[1u]); |
| uint2 srcSize = v; |
| uint2 v_1 = (0u).xx; |
| tint_symbol.GetDimensions(v_1[0u], v_1[1u]); |
| uint2 dstSize = v_1; |
| uint2 dstTexCoord = uint2(GlobalInvocationID.xy); |
| float4 nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f); |
| bool success = true; |
| bool v_2 = false; |
| if ((dstTexCoord[0u] < uniforms[1u].x)) { |
| v_2 = true; |
| } else { |
| v_2 = (dstTexCoord[1u] < uniforms[1u].y); |
| } |
| bool v_3 = false; |
| if (v_2) { |
| v_3 = true; |
| } else { |
| v_3 = (dstTexCoord[0u] >= (uniforms[1u].x + uniforms[1u].z)); |
| } |
| bool v_4 = false; |
| if (v_3) { |
| v_4 = true; |
| } else { |
| v_4 = (dstTexCoord[1u] >= (uniforms[1u].y + uniforms[1u].w)); |
| } |
| if (v_4) { |
| bool v_5 = false; |
| if (success) { |
| int2 v_6 = int2(int2(dstTexCoord)); |
| v_5 = all((float4(tint_symbol.Load(int3(v_6, int(int(0))))) == nonCoveredColor)); |
| } else { |
| v_5 = false; |
| } |
| success = v_5; |
| } else { |
| uint2 srcTexCoord = ((dstTexCoord - uniforms[1u].xy) + uniforms[0u].zw); |
| if ((uniforms[0u].x == 1u)) { |
| srcTexCoord[1u] = ((srcSize[1u] - srcTexCoord.y) - 1u); |
| } |
| int2 v_7 = int2(int2(srcTexCoord)); |
| float4 srcColor = float4(src.Load(int3(v_7, int(int(0))))); |
| int2 v_8 = int2(int2(dstTexCoord)); |
| float4 dstColor = float4(tint_symbol.Load(int3(v_8, int(int(0))))); |
| if ((uniforms[0u].y == 2u)) { |
| bool v_9 = false; |
| if (success) { |
| v_9 = aboutEqual(dstColor[0u], srcColor[0u]); |
| } else { |
| v_9 = false; |
| } |
| bool v_10 = false; |
| if (v_9) { |
| v_10 = aboutEqual(dstColor[1u], srcColor[1u]); |
| } else { |
| v_10 = false; |
| } |
| success = v_10; |
| } else { |
| bool v_11 = false; |
| if (success) { |
| v_11 = aboutEqual(dstColor[0u], srcColor[0u]); |
| } else { |
| v_11 = false; |
| } |
| bool v_12 = false; |
| if (v_11) { |
| v_12 = aboutEqual(dstColor[1u], srcColor[1u]); |
| } else { |
| v_12 = false; |
| } |
| bool v_13 = false; |
| if (v_12) { |
| v_13 = aboutEqual(dstColor[2u], srcColor[2u]); |
| } else { |
| v_13 = false; |
| } |
| bool v_14 = false; |
| if (v_13) { |
| v_14 = aboutEqual(dstColor[3u], srcColor[3u]); |
| } else { |
| v_14 = false; |
| } |
| success = v_14; |
| } |
| } |
| uint outputIndex = ((GlobalInvocationID[1u] * dstSize[0u]) + GlobalInvocationID[0u]); |
| if (success) { |
| output.Store((0u + (uint(outputIndex) * 4u)), 1u); |
| } else { |
| output.Store((0u + (uint(outputIndex) * 4u)), 0u); |
| } |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(main_inputs inputs) { |
| main_inner(inputs.GlobalInvocationID); |
| } |
| |