blob: a1a6e0f33d412e263ebea17924f71cc161b825c1 [file] [log] [blame]
struct VertexOutput {
float4 pos;
vector<float16_t, 2> prevent_dce;
};
struct vertex_main_outputs {
nointerpolation vector<float16_t, 2> VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 2> atanh_5bf88d() {
vector<float16_t, 2> arg_0 = (float16_t(0.5h)).xx;
vector<float16_t, 2> v = arg_0;
vector<float16_t, 2> res = (log((((float16_t(1.0h)).xx + v) / ((float16_t(1.0h)).xx - v))) * (float16_t(0.5h)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, atanh_5bf88d());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, atanh_5bf88d());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = atanh_5bf88d();
VertexOutput v_1 = tint_symbol;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
return v_3;
}