| struct VertexOutput { |
| float4 pos; |
| uint3 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint3 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint3 bitcast_8318a8() { |
| uint3 arg_0 = (1u).xxx; |
| uint3 res = arg_0; |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store3(0u, bitcast_8318a8()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store3(0u, bitcast_8318a8()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = bitcast_8318a8(); |
| VertexOutput v = tint_symbol; |
| return v; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| vertex_main_outputs v_2 = {v_1.prevent_dce, v_1.pos}; |
| return v_2; |
| } |
| |