blob: 3df6069451294776c15c5f79a5f05abbf74ea268 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T>
T tint_dot4(vec<T,4> a, vec<T,4> b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
uint tint_pack_4xi8_clamp(int4 a) {
int4 const a_clamp = clamp(a, int4(-128), int4(127));
uint4 const a_u32 = as_type<uint4>(a_clamp);
uint4 const a_u8 = ((a_u32 & uint4(255u)) << uint4(0u, 8u, 16u, 24u));
return tint_dot4(a_u8, uint4(1u));
}
uint pack4xI8Clamp_e42b2a() {
int4 arg_0 = int4(1);
uint res = tint_pack_4xi8_clamp(arg_0);
return res;
}
fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = pack4xI8Clamp_e42b2a();
return;
}
kernel void compute_main(device uint* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = pack4xI8Clamp_e42b2a();
return;
}
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct tint_symbol {
uint prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = pack4xI8Clamp_e42b2a();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}