| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| packed_float3 packed; |
| }; |
| |
| struct tint_module_vars_struct { |
| threadgroup tint_array<tint_packed_vec3_f32_array_element, 3>* v; |
| }; |
| |
| float3x3 foo(tint_module_vars_struct tint_module_vars) { |
| threadgroup_barrier(mem_flags::mem_threadgroup); |
| tint_array<tint_packed_vec3_f32_array_element, 3> const v_1 = (*tint_module_vars.v); |
| float3 const v_2 = float3(v_1[0u].packed); |
| float3 const v_3 = float3(v_1[1u].packed); |
| float3x3 const v_4 = float3x3(v_2, v_3, float3(v_1[2u].packed)); |
| threadgroup_barrier(mem_flags::mem_threadgroup); |
| return v_4; |
| } |