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dawn
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dawn
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3e01ddbb5c7e8f0bc03965a1497a6c7276e1ed24
/
.
/
test
/
tint
/
expressions
/
binary
/
bit-and
/
vec3-vec3
/
bool.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
bvec3 a
=
bvec3
(
true
,
true
,
false
);
bvec3 b
=
bvec3
(
true
,
false
,
true
);
uvec3 v
=
uvec3
(
a
);
bvec3 r
=
bvec3
((
v
&
uvec3
(
b
)));
}