enable dual_source_blending; | |
struct FragInput { | |
@location(0) | |
a : vec4<f32>, | |
@location(1) | |
b : vec4<f32>, | |
} | |
struct FragOutput { | |
@location(0) @blend_src(0) | |
color : vec4<f32>, | |
@location(0) @blend_src(1) | |
blend : vec4<f32>, | |
} | |
@fragment | |
fn frag_main(in : FragInput) -> FragOutput { | |
var output : FragOutput; | |
output.color = in.a; | |
output.blend = in.b; | |
return output; | |
} |