Revert "[dawn][headers] Add GetLostFuture to native and wire."

This reverts commit c45ef7eb9c4a34299dcf284bab1367d8dcea8c42.

Reason for revert: Seeing ASAN issues after this CL landed. Reverting in an attempt to verify if this is the issue or not. See https://chromium-review.googlesource.com/c/chromium/src/+/6057187?tab=checks

Original change's description:
> [dawn][headers] Add GetLostFuture to native and wire.
>
> Bug: 377753478
> Change-Id: I1ca3fb594388b409ed46e396966830fce6c272ff
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214157
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Loko Kung <lokokung@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 377753478
Change-Id: If08e2f2127c1165b0c5acbce1afcf5cdf4b208c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217654
Reviewed-by: dan sinclair <dsinclair@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
10 files changed
tree: 4e56152d0ba4278db6ae5ff9b262150aabfbec31
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.