HLSL-IR: Fix texture Sample and SampleLevel return type on depth textures HLSL's texture Sample and SampleLevel functions return a vector, and we must swizzle the first component when sampling a depth texture. Fixes 6 failing e2e tests. Bug: 372746408 Change-Id: I9b4e63395386e7db54abfe640f24a85e95a0f803 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/210535 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.