RWByteAddressBuffer prevent_dce : register(u0); | |
Texture2DArray arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
float textureSample_4703d0() { | |
float2 arg_2 = (1.0f).xx; | |
uint arg_3 = 1u; | |
float2 v = arg_2; | |
float res = arg_0.Sample(arg_1, float3(v, float(arg_3)), (int(1)).xx).x; | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store(0u, asuint(textureSample_4703d0())); | |
} | |