| /// Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/msl/writer/common/option_helpers.h" |
| |
| #include <utility> |
| |
| #include "src/tint/utils/containers/hashset.h" |
| |
| namespace tint::msl::writer { |
| |
| /// binding::BindingInfo to tint::BindingPoint map |
| using InfoToPointMap = tint::Hashmap<binding::BindingInfo, tint::BindingPoint, 8>; |
| |
| Result<SuccessType> ValidateBindingOptions(const Options& options) { |
| diag::List diagnostics; |
| |
| tint::Hashmap<tint::BindingPoint, binding::BindingInfo, 8> seen_wgsl_bindings{}; |
| |
| InfoToPointMap seen_msl_buffer_bindings{}; |
| InfoToPointMap seen_msl_texture_bindings{}; |
| InfoToPointMap seen_msl_sampler_bindings{}; |
| |
| // Both wgsl_seen and spirv_seen check to see if the pair of [src, dst] are unique. If we have |
| // multiple entries that map the same [src, dst] pair, that's fine. We treat it as valid as it's |
| // possible for multiple entry points to use the remapper at the same time. If the pair doesn't |
| // match, then we report an error about a duplicate binding point. |
| |
| auto wgsl_seen = [&diagnostics, &seen_wgsl_bindings](const tint::BindingPoint& src, |
| const binding::BindingInfo& dst) -> bool { |
| if (auto binding = seen_wgsl_bindings.Add(src, dst); binding.value != dst) { |
| diagnostics.AddError(Source{}) << "found duplicate WGSL binding point: " << src; |
| return true; |
| } |
| return false; |
| }; |
| |
| auto msl_seen = [&diagnostics](InfoToPointMap& map, const binding::BindingInfo& src, |
| const tint::BindingPoint& dst) -> bool { |
| if (auto binding = map.Add(src, dst); binding.value != dst) { |
| diagnostics.AddError(Source{}) |
| << "found duplicate MSL binding point: [binding: " << src.binding << "]"; |
| return true; |
| } |
| return false; |
| }; |
| |
| auto valid = [&wgsl_seen, &msl_seen](InfoToPointMap& map, const auto& hsh) -> bool { |
| for (const auto& it : hsh) { |
| const auto& src_binding = it.first; |
| const auto& dst_binding = it.second; |
| |
| if (wgsl_seen(src_binding, dst_binding)) { |
| return false; |
| } |
| |
| if (msl_seen(map, dst_binding, src_binding)) { |
| return false; |
| } |
| } |
| return true; |
| }; |
| |
| // Storage and uniform are both [[buffer()]] |
| if (!valid(seen_msl_buffer_bindings, options.bindings.uniform)) { |
| diagnostics.AddNote(Source{}) << "when processing uniform"; |
| return Failure{std::move(diagnostics)}; |
| } |
| if (!valid(seen_msl_buffer_bindings, options.bindings.storage)) { |
| diagnostics.AddNote(Source{}) << "when processing storage"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| // Sampler is [[sampler()]] |
| if (!valid(seen_msl_sampler_bindings, options.bindings.sampler)) { |
| diagnostics.AddNote(Source{}) << "when processing sampler"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| // Texture and storage texture are [[texture()]] |
| if (!valid(seen_msl_texture_bindings, options.bindings.texture)) { |
| diagnostics.AddNote(Source{}) << "when processing texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| if (!valid(seen_msl_texture_bindings, options.bindings.storage_texture)) { |
| diagnostics.AddNote(Source{}) << "when processing storage_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| for (const auto& it : options.bindings.external_texture) { |
| const auto& src_binding = it.first; |
| const auto& plane0 = it.second.plane0; |
| const auto& plane1 = it.second.plane1; |
| const auto& metadata = it.second.metadata; |
| |
| // Validate with the actual source regardless of what the remapper will do |
| if (wgsl_seen(src_binding, plane0)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| // Plane0 & Plane1 are [[texture()]] |
| if (msl_seen(seen_msl_texture_bindings, plane0, src_binding)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| if (msl_seen(seen_msl_texture_bindings, plane1, src_binding)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| // Metadata is [[buffer()]] |
| if (msl_seen(seen_msl_buffer_bindings, metadata, src_binding)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| } |
| |
| return Success; |
| } |
| |
| // The remapped binding data and external texture data need to coordinate in order to put things in |
| // the correct place when we're done. The binding remapper is run first, so make sure that the |
| // external texture uses the new binding point. |
| // |
| // When the data comes in we have a list of all WGSL origin (group,binding) pairs to MSL |
| // (binding) in the `uniform`, `storage`, `texture`, and `sampler` arrays. |
| void PopulateBindingRelatedOptions( |
| const Options& options, |
| RemapperData& remapper_data, |
| ExternalTextureOptions& external_texture, |
| ArrayLengthFromUniformOptions& array_length_from_uniform_options) { |
| auto create_remappings = [&remapper_data](const auto& hsh) { |
| for (const auto& it : hsh) { |
| const BindingPoint& src_binding_point = it.first; |
| const binding::BindingInfo& dst_binding_point = it.second; |
| |
| // Bindings which go to the same slot in MSL do not need to be re-bound. |
| if (src_binding_point.group == 0 && |
| src_binding_point.binding == dst_binding_point.binding) { |
| continue; |
| } |
| |
| remapper_data.emplace(src_binding_point, BindingPoint{0, dst_binding_point.binding}); |
| } |
| }; |
| |
| create_remappings(options.bindings.uniform); |
| create_remappings(options.bindings.storage); |
| create_remappings(options.bindings.texture); |
| create_remappings(options.bindings.storage_texture); |
| create_remappings(options.bindings.sampler); |
| |
| // External textures are re-bound to their plane0 location |
| for (const auto& it : options.bindings.external_texture) { |
| const BindingPoint& src_binding_point = it.first; |
| |
| const binding::BindingInfo& plane0 = it.second.plane0; |
| const binding::BindingInfo& plane1 = it.second.plane1; |
| const binding::BindingInfo& metadata = it.second.metadata; |
| |
| BindingPoint plane0_binding_point{0, plane0.binding}; |
| BindingPoint plane1_binding_point{0, plane1.binding}; |
| BindingPoint metadata_binding_point{0, metadata.binding}; |
| |
| // Use the re-bound MSL plane0 value for the lookup key. The group goes to `0` which is the |
| // value always used for re-bound data. |
| external_texture.bindings_map.emplace( |
| BindingPoint{0, plane0_binding_point.binding}, |
| ExternalTextureOptions::BindingPoints{plane1_binding_point, metadata_binding_point}); |
| |
| // Bindings which go to the same slot in MSL do not need to be re-bound. |
| if (src_binding_point == plane0_binding_point) { |
| continue; |
| } |
| |
| remapper_data.emplace(src_binding_point, plane0_binding_point); |
| } |
| |
| // ArrayLengthFromUniformOptions bindpoints may need to be remapped |
| { |
| std::unordered_map<BindingPoint, uint32_t> bindpoint_to_size_index; |
| for (auto& [bindpoint, index] : options.array_length_from_uniform.bindpoint_to_size_index) { |
| auto it = remapper_data.find(bindpoint); |
| if (it != remapper_data.end()) { |
| bindpoint_to_size_index.emplace(it->second, index); |
| } else { |
| bindpoint_to_size_index.emplace(bindpoint, index); |
| } |
| } |
| |
| array_length_from_uniform_options.ubo_binding = |
| options.array_length_from_uniform.ubo_binding; |
| array_length_from_uniform_options.bindpoint_to_size_index = |
| std::move(bindpoint_to_size_index); |
| } |
| } |
| |
| } // namespace tint::msl::writer |