| commit | 417b58807f2c5695bf53151ef4735d35b63c0ee5 | [log] [tgz] |
|---|---|---|
| author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu Oct 16 18:30:50 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 16 18:30:50 2025 -0700 |
| tree | da25741c49537d669af99831e94c3624bba065e8 | |
| parent | a840af90c07ec22ceffddc0a237686560fdcdfdc [diff] |
Manual roll DirectX Shader Compiler from b43660ab805f to 8f21027f2ad5 (2 revisions) Manual roll requested by victorvianna@google.com https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/b43660ab805f..8f21027f2ad5 2025-10-17 victor.vianna10@gmail.com Fix C++23 build errors (#7818) 2025-10-16 damyanp@microsoft.com Workaround broken ARM64X / MSVC_BUILD_AS_X builds (#7827) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC kainino@google.com,victorvianna@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: kainino@google.com,victorvianna@google.com Change-Id: Ib23252c3bd78945328372006f5412b48c08d27ac Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/267235 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.