commit | 431ec3db38891394351f857f181b3c547cea3cc1 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Sat Mar 04 00:49:51 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Mar 04 00:49:51 2023 +0000 |
tree | bf8021549442d06b9f2c53f3d47e66ee37dc8135 | |
parent | 3a431d71be0c46641170635f75fba8ea923d7711 [diff] |
.vscode: Simplify build setup task Also now works on windows (assuming bash is the main terminal) - still better than a TODO Change-Id: I817143bb1c0dc95346dcf2c23f115c35a55349e5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122522 Kokoro: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.