Update gn_v2 MSVC GN args and tests Updates the gn_v2 MSVC builder to build non-component builds without SwiftShader. The compile failures we have been seeing are caused by building the `default` target with component builds. SwiftShader may run into issues on non-component builds due to frequent loading/unloading of the library. We will see if Dawn tests run into any such issues, and if so, `dawn_use_swiftshader` will be disabled and relevant tests removed in a follow-up. Bug: 385317083 Change-Id: Ic35c19b915450310dddb1a3cdb2c97619ca15039 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/265040 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Brian Sheedy <bsheedy@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.