Revert "Use mutex with DeviceVk deallocation queue"

This reverts commit ae9acbdf215860b1474735cd00abffc2ecd79f8f.

Reason for revert: Causes mutex order inversion

Original change's description:
> Use mutex with DeviceVk deallocation queue
>
> DeviceVk::mDescriptorAllocatorsPendingDeallocation can be accessed from
> an arbitrary thread without holding the device mutex. BindGroup
> destruction ends up appending values to the queue in
> Device::EnqueueDeferredDeallocation(). Add a mutex to protect
> mDescriptorAllocatorsPendingDeallocation against data races.
>
> Adding MutexProtected wouldn't work with the existing iteration through
> the queue. This is because mutex would only be held for the duration of
> IterateUpTo() function call which builds BeginEnd. BeginEnd holds
> iterators into the container and if the container is modified while
> BeginEnd exists those iterators may be invalidated. Instead, add
> SerialStorage::TakeUpTo() which makes a new container that contains all
> the elements up to specific serial and removes them from the original
> container.
>
> Bug: 372651189
> Change-Id: I125a575e8b2ee632a681685ede744ae57f790bfa
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214734
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Kyle Charbonneau <kylechar@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 372651189
Change-Id: I6f8a187c7dd07d8e91d93b23be9304b97dbdf465
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215254
Commit-Queue: Kyle Charbonneau <kylechar@google.com>
Auto-Submit: Kyle Charbonneau <kylechar@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
2 files changed
tree: 2754022b7d0de7d728af3832ba5af146a858c540
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.