| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; |
| @group(1) @binding(0) var arg_0 : texture_cube_array<f32>; |
| @group(1) @binding(1) var arg_1 : sampler; |
| fn textureSampleGrad_e383db() -> vec4<f32> { |
| var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(1.0f), 1i, vec3<f32>(1.0f), vec3<f32>(1.0f)); |
| prevent_dce = textureSampleGrad_e383db(); |
| @compute @workgroup_size(1) |
| prevent_dce = textureSampleGrad_e383db(); |
| @location(0) @interpolate(flat) |
| fn vertex_main() -> VertexOutput { |
| out.prevent_dce = textureSampleGrad_e383db(); |