d3d11: Cache stencil view Refactor D3D11 stencil SRV creation and management to allow the SRV to be cached in TextureView::mD3d11SharedResourceView instead of re-creating it each time it is needed. Bug: 505330398 Change-Id: Ic44f61164fb0e0159bda9da826dfdbc281538de8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/304396 Commit-Queue: Quyen Le <lehoangquyen@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.