|  | #version 310 es | 
|  |  | 
|  |  | 
|  | struct TintTextureUniformData { | 
|  | uint tint_builtin_value_0; | 
|  | }; | 
|  |  | 
|  | struct vertex_main_out { | 
|  | vec4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | vec4 tint_symbol_1 = vec4(0.0f); | 
|  | layout(binding = 0, std140) | 
|  | uniform tint_symbol_3_1_ubo { | 
|  | TintTextureUniformData inner; | 
|  | } v; | 
|  | void textureNumSamples_a3c8a0() { | 
|  | int res = 0; | 
|  | res = int(v.inner.tint_builtin_value_0); | 
|  | } | 
|  | void tint_symbol_2(vec4 tint_symbol) { | 
|  | tint_symbol_1 = tint_symbol; | 
|  | } | 
|  | void vertex_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | tint_symbol_2(vec4(0.0f)); | 
|  | } | 
|  | vertex_main_out vertex_main_inner() { | 
|  | vertex_main_1(); | 
|  | return vertex_main_out(tint_symbol_1); | 
|  | } | 
|  | void main() { | 
|  | gl_Position = vertex_main_inner().tint_symbol_1_1; | 
|  | gl_Position[1u] = -(gl_Position.y); | 
|  | gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | gl_PointSize = 1.0f; | 
|  | } | 
|  | #version 310 es | 
|  | precision highp float; | 
|  | precision highp int; | 
|  |  | 
|  |  | 
|  | struct TintTextureUniformData { | 
|  | uint tint_builtin_value_0; | 
|  | }; | 
|  |  | 
|  | layout(binding = 0, std140) | 
|  | uniform tint_symbol_1_ubo { | 
|  | TintTextureUniformData inner; | 
|  | } v; | 
|  | void textureNumSamples_a3c8a0() { | 
|  | int res = 0; | 
|  | res = int(v.inner.tint_builtin_value_0); | 
|  | } | 
|  | void fragment_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | } | 
|  | void main() { | 
|  | fragment_main_1(); | 
|  | } | 
|  | #version 310 es | 
|  |  | 
|  |  | 
|  | struct TintTextureUniformData { | 
|  | uint tint_builtin_value_0; | 
|  | }; | 
|  |  | 
|  | layout(binding = 0, std140) | 
|  | uniform tint_symbol_1_ubo { | 
|  | TintTextureUniformData inner; | 
|  | } v; | 
|  | void textureNumSamples_a3c8a0() { | 
|  | int res = 0; | 
|  | res = int(v.inner.tint_builtin_value_0); | 
|  | } | 
|  | void compute_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | } | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main_1(); | 
|  | } |